Why play the original when you can play an upgraded one with mods? The Elder Scrolls III: Morrowind was a massive leap in gameplay and graphics over its predecessor, The Elder Scrolls II: Daggerfall. While The Elder Scrolls II: Daggerfall has a dated feel, The Elder Scrolls III: Morrowind aged well and plays exceptionally when the right mods are added.
Adding mods to The Elder Scrolls III: Morrowind can significantly improve the game. However, the wrong mods can crash your system and possibly lose your game save. Given the amount of risk associated with mods, they are still worth downloading for drastically improved gameplay. These are 10 Elder Scrolls III: Morrowind mods that are essential.
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10 Tamriel Rebuilt
Aside from a few bugs, the Tamriel Rebuilt is an excellent mod, which is available to download on Nexus Mods. If you love the original The Elder Scrolls III: Morrowindgame, you'll like what they've added in the Tamriel Rebuilt mod.
The Tamriel Rebuilt Team envisioned what they thought The Elder Scrolls III: Morrowind developers originally wanted their game to be; a game containing various provinces in Tamriel. The size of the project was too big for Morrowind's original developers, which is why a team of volunteers decided to do it on their own. To get Tamriel Rebuilt, you'll have to download Tamriel_Data first since the mod doesn't have asset files.
9 Andromedas Fast Travel
This mod was created after Nexus Mods creator SGMonkey received the idea from his girlfriend. His girlfriend is named Shelly and Andromeda, and her 'idea was to add some form of simple fast travel into Morrowind.'
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Astonishingly, the Andromedas Fast Travel mod allows players to instantly travel to a labeled location if they spot a signpost in the game. Morrowind has aged but still looks beautiful, however, fast travel should have been added in the base game. This mod fixes the long distance traveling problem and saves, for some people, hundreds of hours.
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8 Better Dialogue Font
Given the age of The Elder Scrolls III: Morrowind, it's not surprising that some of its small aspects were overlooked. Back in 2002, HD was becoming popular, and 4K resolution was unheard of. A game that is this old is bound to have a few flaws.
One significant flaw of the game is that the writing is not very clear. Nexus Mods user Hmchamd ingeniously decided to integrate easier to read dialogue into the game. Even old games like Diablo have difficult to read text. It seems like a small change, but it drastically improves the game and saves you from unwanted eye strain.
7 Morrowind Comes Alive
Make the province of Morrowind come alive in this mod which adds 1200 NPCs to the game. People can get in the way at times, but regardless, adding this mod seems like an improvement over the regular dull world.
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The Elder Scrolls III: Morrowind feels like a different game with the 'Morrowind Comes Alive' mod. Also, there are a variety of fixes and improvements included in this mod. The changes present in the Morrowind Comes Alive mod can be found by clicking here.
6 Morrowind Overhaul - Sounds And Graphics
In this day age, most people have the power to run The Elder Scrolls III: Morrowind on high settings. Since The Elder Scrolls III: Morrowind released in 2002, its vanilla version has mediocre graphics. Fortunately Nexus Mods user Hrnchamd has provided a Morrowind mod that will 'render distant views, scenery shadows, high-quality shaders, UI scaling, and other features.' It is also recommended to use the previously mentioned Better Dialogue Font mod in conjunction with Morrowind Graphics Extender XE. Morrowind Overhaul improves sound and graphics including the changes in Morrowind Graphics Extender XE as part of a massive modification.
5 Real Signposts
Something as simple as adding signposts can have a significant impact on gameplay. In the vanilla version of The Elder Scrolls III: Morrowind, the signposts have blurred words, making the signs unreadable.
It's an ingenious addition to the game that the developers should have added in the first place. Multiple mods exist for signposts, but the mod titled 'Real Signposts' is a safe bet for players who don't want to sort through mods and want to get their signposts fixed the fastest and least stressful way possible. Scarface the fix download.
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4 The Underground 2
The Underground 2 allows players to complete an alternate storyline where you meet an attractive vampire and go on a journey with him or her (opposite sex) to save the world. Underground 2 makes a bunch of improvements to the original mod, which can be downloaded as part of a 586.81 MB file.
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There is an abundance of mods for alternate storylines, but this one is really addicting and is a must play for Elder Scroll fans and newcomers. According to modhistory.com, you'll find 'action, puzzles, traps, complex relationships, comedy, drama, thrills, dark themes, and of course, vampires!'
![]() 3 The Facepack Compilation
For those who have replayed The Elder Scrolls III: Morrowind several times, replaying the same few character designs can grow to be tedious. Thankfully, The Facepack Compilation exists and offers a variety of face customizations to mix and match.
In a role-playing game like The Elder Scrolls III: Morrowind, players need to have a deep connection with their character. A deep backstory or face customizations can improve gameplay. Several versions of Facepack Compilation, which are meant to change the appearance of each race in Morrowind, can be found at nexusmods.com.
2 Better Bodies
To obtain Better Bodies from Nexus Mods, you'll need to make an account and turn your adult content filter off. The mod adds different appearances for character bodies; most of which are highly detailed. Characters will look more toned and slightly more realistic.
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Several other mods are dependant on Better Bodies. Obtaining mods such as Better Clothes, Fit Body Textures for Better Bodies, and Westly's Pluginsless Head and Hair Replacer will improve Better Bodies. Be warned that the private parts of characters could be visible after installing this patch.
1 Morrowind Code Patch
It is important to remember that The Elder Scrolls III: Morrowind released back in 2002. Adding several massive updates to games as they do today was less common when The Elder Scrolls III: Morrowind launched.
The Morrowind Code Patch seeks to address some of the bugs and glitches found throughout the Morrowind. The Morrowind Code Patch is the most popular mod found on Nexus Mods. Conveniently, you can choose which fixes to add and remove. The game feels immersive when you add the Morrowind Code Patch. Undoubtedly, adding mods improves the experience when compared to the vanilla version.
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The new standard upon which all first-person RPGs will be based.
Morrowind is perhaps the most technologically cutting-edge first-person RPG ever. You start as a newly freed slave in the province of Vvardenfell, where the entire game is set. You’re unsure of your own past and oblivious to the reasons why the Emperor has released you. At the very outset you’re interviewed by imperial guards, and your answers to their questions shape the character you play in the game.
Time to grab me some ale.
![]() The Underground 2 Morrowind Walkthrough
From there you’re pushed to begin following the game’s main quest, which paints you as the principal savior in uniting a land torn by political infighting and years of hostilities. However, right at the start — and throughout the rest of the game — you can choose the pace at which you pursue this core objective. Morrowind offers plenty of sub-quests to track down and complete. There are Mage, Fighter, and Thief guilds to join, among others. You can be a champion of good, the vilest of thieves, or something or someone in-between. It really is up to you how you play the game, and ultimately what you get out of it.
Eight familiar attributes will help further define your character; these are Strength, Wisdom, Intelligence, Personality, Endurance, Agility, Speed, and Luck. You will be able to play as a High Elf, a Dark Elf, a Wood Elf, a Redguard, a Cyrodiil, a Nord, or a Breton. In addition to the specific traits that are assigned based on your race selection, you can also choose your face, hair, gender, clothing, even your star sign. Political intrigue plays an increased part in defining your role in Morrowind. Guilds and factions, and your alignment with them (or lack thereof) will have marked implications as you travel the roads of Tamriel.
From whence the wind blows
Don’t let the fact that Morrowind is set in one province fool you into thinking it’s a short ride. Morrowind’s landmass isn’t as big as that of Daggerfall, weighing in at a ‘mere’ ten square miles or so. But the minutia of hand-crafted detail seen here far surpasses that seen in any previous TES game, revealing weeks of exploration. You play the game largely by yourself — you have no other party members to micro-manage. On occasion, you’ll meet NPCs that will join up for a time. This grouping not only relieves management tedium, but also adds to the immersion as you tentatively build up your persona.
Really, though, it’s the lushly detailed 3D worlds that set a new standard for this kind of RPG. There’s a day/night cycle with wonderful night skies, revealing planets that shift realistically as the weeks go by. Booming thunderstorms in the swamps, blinding sandstorms when venturing out in the deserts, an almost obscene array of flora and fauna, and a commendable level of architectural variety between the many cities pertaining to each race. After a few hours, Morrowind begins to feel like a breathing world.
You also get a rather restrictive yet altogether diverse magical system tucked into that world. There’s a ridiculous number of spells to be discovered, categorized into six schools of magic that covers everything from healing to summoning or plain mass destruction. Even if you’re not a proper mage you can dabble in some forms of sorcery by using spell scrolls or stat-boosting potions. As a mage you can learn a vast array of spells from instructors, or you can create your own custom spells for a price. Hell you can even create your own magical gear if you have the right ingredients – a soul gem with the trapped soul of your slain foe (the bigger the better), the item itself, the learned spell for the enchantment and lots of gold if you’re hiring another mage for the job (you can do it yourself with the right skill). The only problem is that the magic system is pretty restrictive as a whole, especially early in the game – you never seem to have enough mana as a wondering mage, so stocking up on potions is a must (but not always a possibility). Plus the enchanting system requires a lot of unique gear, rare soul gems and a ton of gold to hold any worthwhile enchantment.
A Matter of Intelligence
A few factors did detract slightly from the immersion, however. NPCs don’t react to the passage of time — you can go into any guild, store, house, and so on at any time of day and you’ll find the same people there. I would have liked to see stores locked up at night, and people actually doing stuff that you’d expect them to do – menial chores like cooking and cleaning, or kicking back with some beer and gossiping the latest at the local tavern. We did see this sort of lifelike NPC behavior with German developer Piranha’s Gothic series, but Morrowind’s population is rather stiff and lifeless in comparison.
Finally, the AI pathfinding isn’t rock solid. Monsters often get hopelessly confused by an object, such as a rock, directly in their path, repeatedly bumping into it instead of merely sidestepping it. This problem isn’t a huge deal, but it can kick your ass when you have an NPC tagging along: in my case, a companion (whose company was crucial to completing a certain quest) kept walking into a pool of lava with suicidal glee.
That said, the NPCs do react to your actions and remember what you do, which is pretty awesome. For instance, I stole a gem from a trader’s bedroom early in the game, and several weeks later, returned to that same trader and sold it to him, forgetting where I’d pilfered it from. He recognized the jewel as his, and understandably, all hell broke loose. It was a startling, but pleasant, surprise.
On the whole, my complaints don’t even come close to eclipsing Morrowind’s core goodness. It’s revolutionary in its detail and in its free-form nature, and is sure to stay on your hard-drive for months.
System Requirements: Pentium III 500 MHz, 128 MB RAM, 32 MB Vide, Win2000
Tags: The Elder Scrolls Morrowind 2002 Free Download Full PC Game Review
Morrowind was huge, an experience not unlike trying to drink the ocean with a teaspoon. Tribunal added even more to the bulging buffet, cleaning up the interface with an improved quest log and the ability to add notes to the map. Bloodmoon arrives with the same enhancements intact, but instead of limiting you to Tribunal’s indoor creature gauntlets, it digs out an entirely fresh and semi-arctic island to explore.
That island is called Solstheim, and after the expansion is installed, sits just northwest of the main island Vvardenfell at roughly one-fifth its size (there’s a fold-out color map of the island in the box). Stepping onto Solstheim is like getting lost in a Scandinavian dream. Weird boar-riding goblin mobs patrol the wilderness, growling ice wolves roam in packs between the trees and ice flows, and enormous shambling bears prowl on four legs. The foliage is completely new, a collage of green and snow-covered pines, rock formations, half frozen rivers, and ice-covered lakes.
Other oddities abound. Nords, one of the playable races, own the island of Solstheim, having so far resisted colonization by the Dunmer (Dark Elves) that populate Vvardenfell. The Empire is trying to gain a foothold, as usual, but is having problems with its mining colonies. Your role, which varies depending on how you play the game, is essentially to explore the island and assist the various factions along the way.
Just as ingenious as the brilliantly conceived participatory acting sequence in Tribunal, the colony-building gig runs alongside the main quest involving the East Empire Company, which puts you in the role of literally building an entire village from the roots of an ebony mine. This sort of thoughtful scripting what sets a Bethesda role-playing experience apart from its peers. The main quest itself is a well-crafted series of surprises that gives you just enough freedom to pick sides and vary the ending. But don’t expect it to be easy. You should be around level 25-30 or up, and even then you’ll need some quality gear to survive. Fortunately, there’s no barrier to Solstheim, as you can hop a boatride from Khuul anytime.
Howling at midnight
Then there’s always the option of becoming a warewolf. Playing as a werewolf in Bloodmoon isn’t just an option, it’s eventually a necessity. Becoming a werewolf involves being attacked by a werewolf and contracting lycanthropy. Three nights later (and every night thereafter), you turn into one. Werewolves are an interesting mix of pros and cons – mostly pros if you like to run really fast and jump dozens of feet in the air. In werewolf form, your strength and agility skyrocket, making midnight climbs onto rooftops or bounding over huge boulders a breeze. With all that physical prowess and claws like sabers, your first instinct is literally to run around and take out everything in sight. The reality check occurs the first time you’re spotted by someone during your change.
Identified werewolves are scorned on sight, and the game tosses reality out the window by putting the entire “world” on notice forever thereafter, which means they attack to kill on sight. In other words, whatever you do, don’t get caught wolfing out. Other mitigating factors include vulnerability to silver weapons (guess what a great number of folks seem to be packing), and the inability to use weapons, armor, magical items, or cast spells in werewolf form. Most insidiously, you are required to kill at least one non-player character per night.
If you’ve been waiting to pick up Morrowind and the first expansion wasn’t enough to sway you into doing so, Bloodmoon is all the reason you need. Players who tried Tribunal and found it enjoyable but a bit underwhelming, this second expansion is easily the best of the bunch, leapfrogging even the original for buffed up playability.
System Requirements: P III 800 MHz, 128 MB RAM, 32 MB Video, Win98
Tags: TES Morrowind Bloodmoon Download Full PC Game ReviewComments are closed.
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